Best counters to Darryl
-
Cordelius
Traps Darryl in the Shadow Realm without Barrel Roll access, using boosted speed and reload to kite his shotguns.
-
Otis
Outranges Darryl's shotguns, then silences him after Barrel Roll before he can unleash point-blank burst.
-
Clancy
Farms upgrade tokens from Darryl's tank health, then upgraded multi-projectile attacks punish his predictable straight-line roll-ins.
Darryl is a strong pick against
-
Belle
Endures Belle's ranged poke, closes with a roll, and overwhelms her with both waves of shotgun fire.
-
Bonnie
Uses tank durability to weather Bonnie's cannon pressure, then rolls across the gap and wins the ensuing close-quarters exchange.
-
Buster
Passes straight through Buster's Montage barrier during the roll, creating an opening for two waves of point-blank shells.
-
Carl
Cancels Carl's spinning Super on contact with Barrel Roll and capitalizes immediately with two close-range shotgun waves.
-
Grom
Crosses Grom's artillery range by rolling onto him, forcing a close fight where delayed explosions struggle to connect.
-
Gus
Rolls across Gus's range, then relies on post-roll protection to overwhelm him with a close-range burst.
-
Mico
Turns Mico's landings into punish windows with
Tar Barrel's surrounding slow, then absorbs jump damage and answers with full shotgun fire. -
Moe
Benefits from
Steel Hoops after rolling onto Moe, absorbing enough sustained fire to maintain point-blank pressure. -
Mr P
Shrugs off pressure from Mr P's suitcases and porters, using the roll's follow-up protection to win at close range.
-
Nani
Closes on Nani with a roll, then uses
Tar Barrel to keep her trapped within shotgun range. -
Nori
Pins Nori within shotgun reach using
Tar Barrel, allowing greater durability and two-shell volleys to decide the brawl. -
Sprout
Rolls across Sprout's firing lane, then uses follow-up protection to weather Seed Bombs and launch a point-blank assault.
-
Squeak
Turns Squeak's delayed detonation pattern against him, using post-roll protection to survive nearby blasts and establish shotgun range.
-
Tara
Rolls through Tara's card volleys and exploits her slow reload, using tank durability to win the ensuing point-blank exchange.
-
Tick
Rolls through Tick's mines under follow-up damage reduction, then punishes his low health with point-blank shotgun fire.