S tier — best picks
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Doug
Short-range healing and self-revive convert the covered center into nearly permanent capture time.
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Trunk
Wall-piercing spins and ant-buffed durability dominate the tight approaches around the central zone.
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Frank
Massive health and wide stuns overwhelm clustered defenders inside the central objective.
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Gray
Portals bypass narrow side routes, instantly recycling tanks onto the contested center.
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Draco
Durability and dragon-form pressure turn short covered approaches into sustained zone occupancy.
A tier — strong picks
B tier — solid picks
Best bans
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Frank
Eighteen-counter breadth, huge health, and area stun can invalidate most close-range zone drafts.
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Kenji
Eighteen-counter breadth plus covered flank access threatens every fragile controller behind the objective.
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Doug
Current map dominance and repeated revives make trading defenders off the circle inefficient.
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Trunk
Wall-piercing damage and ant-fueled sustain are unusually hard to dislodge from center.
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Gale
Fourteen-counter breadth and knockback punish the tank-heavy compositions this layout naturally encourages.