Best counters to Frank
-
Janet
Outranges Frank with fully focused shots, then takes flight before his delayed hammer or stunning Super can connect.
-
Amber
Outranges Frank with continuous flames, maintaining damage through his windup while remaining beyond hammer range.
-
Penny
Outranges Frank with long-range pouches, then
Master Blaster can knock him back and cancel his windup when he closes. -
Colette
Shreds Frank’s huge health pool with percentage-based shots, then
Push It can interrupt his Super and secure both charge hits. -
El Primo
Punishes Frank’s stationary windups at point-blank range, while
Suplex Supplement can cancel his Super before renewed close-range pressure. -
Griff
Outranges Frank with coin volleys, then converts his forced approach into concentrated point-blank burst.
-
Chester
Bursts Frank during his stationary windups with multi-bell volleys at close range, where every bell connects.
-
Lumi
Exploits Frank’s stationary windups by throwing both morning stars past him, then damaging him again during their recall.
-
Rico
Outranges Frank and ricochets shots around walls, punishing his stationary windups while remaining outside hammer range.
Also weak to: Thrower
Frank is a strong pick against
-
Ash
Uses
Sponge to weather Ash's Rage-fueled offense and win extended tank exchanges through superior durability. -
Cordelius
Keeps Cordelius beyond mushroom range, survives paired bursts, and punishes every approach with wide hammer swings.
-
Doug
Pressures Doug with longer-reaching hammer waves while remaining beyond his compact circular attack.
-
Draco
Checks Draco's advance with superior reach and stuns, preventing prolonged Dragon Solo pressure at close range.
-
Gus
Drags Gus into hammer range, where superior durability and heavy swings overwhelm his limited health.
-
Hank
Soaks Hank's charged Balloon Blast up close, then delivers heavy swings before his next attack finishes charging.
-
Jacky
Uses
Active Noise Canceling to resist Jacky's pull and wins the ensuing brawl through a larger health pool. -
Janet
Walks through Janet's focused shots, using superior durability to reach her before hammer swings force a retreat.
-
Jessie
Strikes Jessie and Scrappy together with broad hammer waves, wearing down the turret before she can repair it.
-
Juju
Absorbs combined pressure from Juju and Gris-Gris, then removes the doll with sweeping hammer attacks and advances.
-
Kenji
Turns Kenji's close-range commitments against him, surviving sustained attacks before answering with heavy area damage.
-
Nori
Tanks Nori's dive with high health, then lands a stun before he can disengage or consume fish for healing.
-
Rico
After soaking Rico's bullet pressure, uses
Irresistible Attraction to drag him from bounce lanes into hammer range. -
Rosa
Overpowers Rosa through a larger health pool, repeated stuns, and terrain destruction that strips away her bush cover.
-
Shade
Combines longer reach with the durability to withstand Shade, then destroys wall cover that conceals its approach.
-
Sprout
Withstands Sprout's Seed Bombs, then converts a distant pull into an immediate close-range hammer threat.
-
Starr Nova
Survives Starr Nova's nearby burst through sheer health and punishes her before sword-form healing can reverse the exchange.
-
Trunk
Threatens Trunk beyond spin range, withstands ant-enhanced damage up close, and stuns them before the exchange turns.