Best counters to Chester
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Janet
Kites at maximum range so only one spread bell connects, then uses
Backstage Pass when Chester closes in. -
Amber
Sustains long-range fire through Chester's slow reload windows, denying the close spacing where multiple spread bells connect.
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Gale
Freezing Snow slows Chester on hit, keeping him outside the range needed for his multi-bell burst. -
Stu
Outmaneuvers Chester with repeated Super dashes, dodging spread volleys and punishing his slow reload between attacks.
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Ruffs
Uses
Take Cover to intercept Chester's bells, reducing his burst and forcing extra reloads. -
Meeple
Outranges Chester with slightly homing pawns, then uses
Ragequit to stun and knock him back when he closes. -
Emz
Punishes Chester's approach with stacking hairspray damage, then uses
Friendzoner to push him back into the lingering cloud. -
Charlie
Uses
Spiders to soak Chester's bells, reducing his multi-projectile burst while the summons pressure him at close range.
Chester is a strong pick against
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Alli
Punishes Alli's short-range dash by concentrating multi-bell volleys before she can disengage.
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Damian
Concentrates later multi-bell volleys into Damian at close range, bursting through his tank health.
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Dynamike
Punishes Dynamike at close range with clustered bells that land before his delayed explosives detonate.
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Edgar
Punishes Edgar at point-blank range by concentrating multiple bells where his short punches must connect.
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Fang
Punishes Fang after his dive with concentrated bell volleys before he can disengage.
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Frank
Punishes Frank's stationary windups with close-range multi-bell volleys, connecting every bell during his attack.
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Griff
Overwhelms Griff's moderate health by stacking later bell volleys faster than his extended coin attack finishes.
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Kaze
Catches Kaze during close-range dives with multi-bell volleys, denying time to chain strikes or retreat.
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Kenji
Overwhelms Kenji's attack-based healing at close range by concentrating multiple bells into each volley.
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Kit
Concentrates multi-bell damage on Kit during close-range commitments, denying him time to secure another attachment.
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Leon
Concentrates multiple bells into Leon at close range before invisibility can cover his retreat.
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Mortis
Overloads Mortis with sequenced bells while he commits at close range, cutting off time for another dash.
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Nori
Combines close-range bell burst against Nori with random stuns or slows that disrupt his escape.
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Otis
Overwhelms Otis at close range with converging bells before his ink attack finishes unloading.