Best counters to Ruffs
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Surge
Outpaces Ruffs after upgrading, then uses Super jumps to breach sandbag cover and burst his low health.
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Lou
Locks Ruffs down with accumulating freeze, while his Super's slippery zone drives him away from stationary sandbag cover.
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Griff
Bursts down low-health Ruffs at midrange, while
Piggy Bank removes walls that amplify his bouncing laser pressure. -
Cordelius
Isolates low-health Ruffs from teammates in the Shadow Realm, where close-range mushroom burst overwhelms him without support.
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Buzz
Crosses Ruffs's long range with Torpedo Throw, stunning and bursting him after landing inside his sandbag cover.
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Carl
Pierces Ruffs's sandbags with each boomerang throw, invalidating his cover and threatening two hits per attack.
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Sprout
Bombards Ruffs over walls, exploiting his low health and forcing him away from the sandbags anchoring his position.
Also weak to: Assassin
Ruffs is a strong pick against
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Chester
Places
Take Cover in Chester's firing lane, making his bells hit sandbags and draining the reloads behind his burst. -
Colette
Forces Colette's non-piercing shots into
Take Cover, consuming her ammo before she can damage him directly. -
Griff
Fires beyond Griff's coin range while sandbags intercept the volley, denying the clean approach his close-range burst needs.
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Meeple
Bounces lasers into Meeple from beyond their range while
Take Cover catches homing shots before they find a clean lane. -
Otis
Lets
Take Cover absorb Otis's shots and Super, then maintains safe pressure by bouncing lasers around walls. -
Piper
Makes Piper spend limited sniper ammo breaking
Take Cover instead of landing her high-damage rounds on him. -
Stu
Feeds Stu's fireworks into sandbags, denying the hit that charges his Super and sustains his dash cycle.
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Surge
Keeps early-stage Surge outside firing range and blocks narrow shots with
Take Cover, slowing his path to the next upgrade.