Best counters to Colette
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Stu
Dodges Colette's linear shots and return path with chainable dashes, while
Gaso-Heal restores the chip she lands. -
Bea
Outranges Colette, while
Honeycomb provides a shield against her percentage combo and a supercharged shot supplies heavy fixed burst. -
Griff
Out-sustains Colette's shrinking percentage shots with
Business Resilience, while close-range coin bursts punish her charge's predictable return. -
Jessie
Overloads Colette's single-target pressure with Scrappy, while
Energize repairs the turret and forces her to spend more ammo. -
Crow
Kites Colette with fast movement and
Slowing Toxin, limiting her healing while avoiding both passes of her Super. -
Charlie
Absorbs Colette's non-piercing shots with
Spiders, while Cocoon cancels her charge before its return hit. -
Ruffs
Uses
Take Cover to block Colette's non-piercing shots, forcing her to spend ammo before damaging him. -
Meeple
Pressures Colette through cover, then uses
Ragequit to interrupt her charge before its return hit.
Also weak to: Sniper Thrower
Colette is a strong pick against
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Bolt
Uses percentage-based shots to punish Bolt's huge health pool before he builds enough speed for dangerous collisions.
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Bonnie
Turns Bonnie's durable cannon form against her, using percentage-based shots to deal heavier opening damage.
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Damian
Turns Damian's durability against him because every shot scales with his remaining health instead of treating it as protection.
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Dynamike
Uses projectile speed and reach to keep Dynamike moving in exposed lanes, reducing the trading value of his slow-fusing throws.
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Fang
Softens Fang during his approach with health-scaled fire, saving
Push It to reset distance when he commits. -
Frank
Punishes Frank's massive health with scaling fire, while
Push It can disrupt his Super and line up both charge passes. -
Meeple
Breaks Meeple's wall-centered positioning with
Push It, then maintains pressure from beyond their effective range using health-scaled fire. -
Meg
Makes Meg's high-health Mecha a liability by dealing percentage-based damage that erases its usual durability advantage.
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Nita
Removes Nita's main pressure source from beyond her reach because her summoned bear receives reliable fixed damage.
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Ollie
Stops Ollie's Super dash by carrying him to maximum range and stunning him after percentage-based shots punish his health.
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Otis
Pairs
Gotcha healing with current-health shots, allowing sustained midrange exchanges against Otis without losing the war of attrition. -
Pam
Turns Pam's high health and healing against her, since each percentage-based shot scales from her restored health.