Best counters to Stu
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Spike
Blocks Stu's non-piercing fireworks with
Life Plant, denying the hit he needs to keep chaining Nitro Boosts. -
Ruffs
Blocks Stu's non-piercing fireworks with sandbags, denying the one-hit Super charge his dash-heavy game plan depends upon.
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Penny
Blocks Stu's non-piercing fireworks with
Salty Barrel, denying the hit he needs to recharge Nitro Boost immediately. -
Sandy
Catches Stu's lateral dashes with wide, piercing sand attacks, then hides inside Sandstorm to deny reliable Super recharges.
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Poco
Out-sustains Stu's repeated poke with healing, while broad piercing attacks catch him throughout his lateral dashes.
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Belle
Outranges Stu's fireworks and pressures his moderate health from afar, forcing risky approaches before he can begin chaining dashes.
Also weak to: Thrower Spawner Healer Sniper
Stu is a strong pick against
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Bo
Threads Super dashes between Bo's arrow spreads and minefields, bypassing the hazards that anchor his area control.
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Chester
Slips past Chester's spread volleys with chained Super dashes and attacks during his lengthy reload windows.
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Colette
Chains dashes around Colette's straight shots and return route, using
Gaso-Heal to recover from any chip damage that connects. -
Damian
Stays beyond Damian's punches by chaining Nitro Boost dashes, disengaging whenever he tries to maintain contact.
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Edgar
Escapes Edgar's punching range with successive Nitro Boost dashes, cutting off the sustained hits his healing requires.
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Gray
Slips past Gray's narrow projectiles, then rushes him with close-range damage whenever he emerges from a portal.
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Griff
Threads through Griff's widening coin patterns, landing quick shots before all of his attack waves connect.
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Larry
Threads around Larry's delayed blasts, dashing inside artillery range to attack during the gaps between throws.
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Lou
Slips between Lou's three narrow projectiles, chaining Super dashes out of his ice field before freezing builds.
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Maisie
Weaves around Maisie's slow-starting rockets with chained dashes, starving her of the hits needed to charge Shockwave.
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Mandy
Threads through Mandy's narrow candies with chained Nitro Boost dashes, then overwhelms her after reaching close range.
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Max
Slips between Max's four-shot bursts with chained Super dashes, using
Gaso-Heal to withstand extended pressure. -
Melodie
Weaves past Melodie's straight projectiles and orbiting notes, using
Gaso-Heal to recover from incidental damage. -
Mico
Keeps ahead of Mico's jumps with successive Nitro Boost dashes, attacking during the brief landing openings.
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Mina
Breaks Mina's three-hit sequence with chained dashes, making her miss before the strongest final strike lands.
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Nita
Stays beyond Nita's shockwaves and repeatedly dashes away from her bear, denying both sources sustained contact.
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RT
Sidesteps RT's narrow shots with chained Super dashes, using
Gaso-Heal to recover from stray hits. -
Rico
Closes through Rico's ricochets and uses
Breakthrough to remove the walls that strengthen his firing lanes. -
Shelly
Maintains distance from Shelly's shotgun with chained Super dashes, while
Gaso-Heal repairs damage from occasional hits.