Best counters to Lou
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Stu
Outmaneuvers Lou's narrow three-cone volleys with frequent Super dashes, escaping his ice field before freeze can accumulate.
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Belle
Outranges Lou with precise bolts, denying him enough hits to build freeze.
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Penny
Blocks Lou's non-piercing volleys with
Salty Barrel, then pressures him behind cover using long-ranged cannon fire. -
Mortis
Dashes around Lou's narrow volleys, then pressures him at close range before freeze accumulates.
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Kenji
Evades Lou's linear volleys with frequent dashes, then sustains close-range pressure through damage-based healing.
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Edgar
Reaches Lou with
Lets Fly, then bursts and heals at point-blank range before repeated volleys can build freeze. -
Lily
Bursts Lou at close range after
Vanish bypasses his firing lane, denying him time to build freeze. -
Nita
Overloads Lou's non-piercing volleys with her bear, while
Bear With Me sustains it whenever she hits him.
Also weak to: Thrower
Lou is a strong pick against
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Byron
Freezes Byron with rapid volleys, disrupting his attack rhythm before damage-over-time darts establish sustained pressure.
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Draco
Repeatedly freezes Draco to disrupt sustained pressure while
Hypothermia steadily reduces his damage. -
Meeple
Outranges Meeple and stacks freeze until a stun lands while
Hypothermia reduces their return damage. -
Meg
Repeatedly freezes Meg's slow Mecha, interrupting its long barrage while
Hypothermia reduces its return damage. -
Ollie
Builds freeze during Ollie's approach, using
Hypothermia to reduce his damage before stuns interrupt his Super dash. -
Otis
Builds freeze on Otis, using
Hypothermia to reduce his damage before stuns interrupt his ink volleys. -
Pam
Freezes Pam inside her stationary healing zone, where slippery terrain disrupts each slow Scrapstorm unload.
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Pearl
Stacks freeze on Pearl while
Hypothermia suppresses her heated damage until a full freeze interrupts the next volley. -
Ruffs
Destabilizes Ruffs with accumulating freeze and slippery terrain, separating him from stationary sandbag cover.
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Sam
Freezes and stuns Sam during his rushes while
Hypothermia weakens his close-range punches. -
Sandy
Freezes Sandy with repeated volleys, interrupting his low-damage attacks and denying sustained control inside the Sandstorm.
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Shade
Builds freeze on Shade's short-range approach, interrupting its pressure before center hits can connect.
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Sirius
Controls Sirius and clustered Shadows inside a freezing zone, where
Supercool accelerates buildup across the group.